Gladiator Mecha I built out in Cinema 4D as a personal project.
A small collection of coffee shop props i built in Cinema 4D.
"To infinity and beyond!".
A game ready asset that I built in cinema 4d. Final scene was rendered with both AO and GI enabled.
A scene I put together in Cinema 4D. It is a mix of pre-made objects and models built by me.
The plan is to use this as a play mat background for the digital and mobile versions on STOOPID the card game currently in production by me and missing worlds media.
I rendered this out with both ambient occlusions and global illumination to help with the gloomy ambient setting.
This will be imported into Unreal engine and animated with wind and will have animated zombies, they will crawl out of their graves and wander the map while you are playing.
The UI elements were made in PhotoShop and Cinema 4D.
A small scene i rendered out using props i have built for City Of Titans, all these were built in Cinema 4D from scratch.
The final render was done at 150 DPI and with both AO and GI enabled.
3D version of the 2D Class Emblem I built, This was done in Cinema 4D.